We’re following the progress of the development of a new Formula 1 management game called World Championship Race Team Manager 2015.
In a previous blog post, we reported on the development game of this game, which included a very nice looking video showing the game’s race day experience, which included some really nice looking AI overtaking.
Now, the creators of the game have provided us with a new montage A new picture of World Championship Race Team Manager 2015, showing the current state of some of the other parts of the F1 management game in the form of a montage, with the promise to release more screenshots exclusively to us here at GP Race Games, before anywhere else.
From the montage, the game looks really clean and quite modern, with financial budgets, control over the colour of the car, and the ability to set the design strategy for new car parts.
Please help support the development of this game, by voting for them on Steam Greenlight, to help them get into the store, you can visit their page here.
Keep checking back here and join our forum for news of the development of this great looking game.
In the final part in this series of Creating a GPM2 Track, Sean shows us how to use GPM2 Track Editor to set everything up and then we finally get the track into Grand Prix Manager 2 and see it working.
Using the GPM2 Track Editor
First of all your going to have to tell it where your start and finish line is. I left a line on my raw image to tell me where it is this saves time and makes it easy.
So my coordinates are 431 229 x 432 229 yours will be different to mine. Once you have them enter them in.
Does it work?
If it does well done! If it says dead end then something is wrong with your racing line or you just entered the wrong numbers in.
Set up the track
Press the Int Dirs Auto this will change the cars to face the correct way.
To set up the grid click the Int Grid From Track you should see the cars move onto the grid however they don’t always line up right so you may have to edit and move them around yourself.
And finally to set up the pitlane click Int Dirs Auto and this will sort it out for you.
Setting The Speed
The game needs to know where the slow and fast parts of the track are. Move A and B about to select the part of the track.
Speeds should never go over 22000 that’s a good limit. So here I entered from point A 19000 and point B 5000 which means the car enters the corner at a high speed but slows down.
After doing that to all the corners it should look like this.
Testing it in Grand Prix Manager 2
First of all save it and go over to the the place where you have the track. Move it into the tracks folder. Load the game up and play.
Grid seems to work fine.
I hope you enjoyed this tutorial and it gives you an idea of how I make my tracks.
Following on from the previous post, Sean explains how to create a GPM2 Track.
Yes this is where things get a bit boring. Make up a blank image and dull looking image like below. Please make sure you use the exact colours in the image that’s very important.
Draw in the racing line
Draw the line in make sure it curves and the line can not be in a shape of a L or else it won’t work. Also make sure the line is the same colour as mine.
On the green racing line place a orange dot, again make sure its the exact same colour as mine. Then draw the dark red colour through the pit lane.
Just place the end of the dark red line on the side of the green racing line.
Pit-lane Garage Slots
Add in the garage slots just make sure you use the same colour as me. Make at least 22 dots but if you can 26 is your limit. Now that all of this has been done your pit-lane should look like this.
Place a yellow dot on the start of the straight parts of the track this tells the game a overtake should happen here.
Your raw image is done
Yes it’s still boring looking but it contains very important information to make your track work. Now apply the palette and name it as TRACK20.
In the next tutorial, we’ll use the GPM2 Track Editor tool and then finally get the GPM2 track into Grand Prix Manager 2,
Originally posted in the GP Race Games forums, this guide by website editor Sean, shows you how to make a GPM2 track so you can race on any F1 track you want in Grand Prix Manger 2.
Hello everyone I am here to show you how to make a GPM2 track and if you don’t want to make them then I hope you find it interesting on how one is made.
I’m not a artist or anything so making the tracks look like a proper and original GPM2 track can be tricky but there is a way to do it by using Photoshop and just simple Paint.
Pick Your Track
Just go on Google images and search for a map of the track I’ve picked the Germany track.
In Photoshop draw over the track using the paintbrush tool.
Select The Track
Now click on the Magic Wand Tool to pick the track you will then want to copy it.
Paste the track onto a blank grassy image.
You can make up your own blank maps with these samples below just make sure the image is 640 x 410.
Make The Track A Track
So in paint or Photoshop just crop out a small part of the track.
Paste it onto the Track
Just copy it over onto the track.
Putting that small patch to use
Now use the clone stamp tool and select the area of track you have used and now you can copy and paste over the entire track like below.
Once your done
It should look something like this.
Line the track
Go into paint and use the curve tool and use a white colour. Go around all of the edges on the track.
A lined track
Once that is done the track should look like this now.
Just find a track that’s already been made and take its starting grid its easy to do just crop it out and copy and paste it over.
Adding the kerbs
Place them around the corners of the track. Usually just make them red and white. The way I do this is in paint just colour them in bit by bit.
Once its done your track should look something like this.
Adding in graphics
Just like the starting grid. Find a track that’s already been made and crop buildings and stuff out and paste them over onto this track. Photoshop has can place and rotate things around.
Start to finish it off
It still looks a bit bare on some tracks in real life if water surrounds the track or a city you can add in the sea or buildings to give it a better look but this track in real life is surrounded by trees so using the clone stamp tool again I begin making trees appear.
Still missing a few things though
This really finishes it off by adding in a racing line. You can do this in paint by picking a darker shade of grey and drawing it in.
Once that is done the track should look like this.
Add in the crowd
On the original tracks they always had large crowds. To add this into your tracks just use paint and using the pencil tool place one pixel at a time around places where crowds would gather. The best colours to use are red, yellow and bright blue they really stand out.
Once that has been done the graphic side of things are finished
Save this as TRACK20A and apply the palette.
In Part Two, we’ll discover how to create the raw image, which is the most important part for getting the cars racing in Grand Prix Manager 2.
Finally, a new management game that looks the part is coming…
There have been many attempts to create a worthy successor to the great F1 management games such as Grand Prix Manager 2 and Grand Prix World, but they have all been false dreams, and never materialized. One, of the problems has been that many have focused on the menu-driven day to day running of an F1 team and not the actual race day race-engine, which is by far the most complex part.
But there is a new game in development called World Championship Race Team Manager 2015, where the team have taken the opposite approach and made sure that they have the ground work of having a race simulation engine working, and, wow! the race engine looks stunning!
Being developed Purple Sector Games, they have created a page on Steam Greenlight (if you have a Steam account, please vote ‘yes’ for them), which shows off their impressive race simulation engine in a video, which shows off the dynamic looking races complete with realistic looking AI, (not the typical on rails approach of previous Formula 1 Management games).
On their Steam Greenlight page, they list the main features as:
- Fully implemented race simulation with realistic physics.
– Advanced artificial intelligence that produces exciting on-track action.
– Configurable race interface with custom layouts allows you to watch the action how you want to.
– Instant race action, ideal for race fans that do not normally play computer games.
– Choose from 11 race teams and race on 19 tracks in the World Championship.
– Full race weekends including practice, knock-out qualifying and the main race.
– Multiple game modes, from Quick Race to Career Challenge.
I’m certainly looking forward to seeing if this gets completed!
Please give them a vote on Steam Greenlight.
The author has even taken time to visit our forums and is asking for feedback, so join the discussion and tell us your opinion on the forum.
“Formula racing fan looking for something a little different? Formula Legend is for you – it’s an insanely addictive, unique simulation, strategy game where you visit all 19 rounds of the Formula Legend season.”
Read what one of our reviewers think of it in our latest F1 games review, here
If you’d like to get involved and review an F1 or racing game, please see our forum here.
Get Your F1 and racing game reviews published here!
The idea of the review section is to provide website visitors with trustworthy reviews of old and new racing games, while improving and expanding GPRaceGames.com by getting the community involved more in the website.
We are looking for more F1 racing game reviews, in fact they don’t have to be specifically F1 Games, any racing game reviews with be accepted.
The rules for submitting a review are very basic (shown in detail here):
1. 300 Words minimum (preferable 500-1000)
2. Give the game a score out of 5, or out of 10.
3. Include some pictures of the game and one of the boxart / titlescreen.
4. It doesn’t matter if your first language isn’t English, I’ll (sionco) correct it.
We have added another review to our growing collection of community based reviews.
This time, Sean, a website contributor and also a Grand Prix Manager 2 Mod creator over at the GPRaceGames Forum, has reviewed the latest F1 game in Codemasters series, F1 2014. Click here to read the review and see if it’s an improvement over the previous four versions or merely a seasonal update. Read the Review…
The First Year
A year ago today the GPRaceGames website went live onto the internet for all to see for the first time. In the past year we have seen a few mods and tracks being made for the game Grand Prix Manager 2 and also updates for the Grand Prix World game. The community which you can find on the forums is growing every day with new members joining in.
Changes Made To The Site
At the very start of this year the website saw a review section being added to it where members on the forums wrote about racing games that they have played and gave their opinion on it. You can still write your own reviews if you want. We also saw the news archive page being added as well where you can find all the news from when the website began.
The GPM2 2014 mod has been released and currently in the planning their may be a Formula E 2014-2015 mod in the making.
If you haven’t already please like GPM2 on Facebook and Follow GPRaceGames on Twitter for updates.
Facebook = https://www.facebook.com/GPM2World
Twitter = https://twitter.com/GP_Race_Games
The Project – It all started on the 15th of January this year. A lot of planning and work has gone into this mod to bring it up to date with the 2014 season and to keep GPM2 going strong. Everyone who helped out have been listed in the credits below.
What Has The GPM 2014 Mod Changed? -
1. Its updated all of the drivers, test drivers and rookies/experienced with accurate ratings.
2. Staff names and ratings.
3. Team performances based on the 2014 season so far.
4. Updated rules for the car weight and driver aids to match 2014 rules.
5. Two new tracks Austria and Russia and this mod comes with the 2014 Perfect Set Ups for all the tracks.
6. 2014 calender order.
7. You can now edit things after the first race to keep things realistic.
8. Updated background, car, news and TV images.
9. In game year changed to 2014.
10. All teams are set up with a different budget. All drivers salaries have been made realistic but lowered down a bit to make it work better in GPM2.
Known Bugs or Issues -
1. Rookie and Experienced drivers don’t have the correct nationality but if you hire any you can edit them yourself.
2. If you copy a car set up it may crash the game, always try and save before every race.
3. GPM2 is known for making unrealistic driver changes over time. You can now edit them yourself if you want.
Credits – A team of 12 people put in work to either creating things or giving feedback from testing.
Sean – Author
FranS99 – Top down car images – Gave feedback – Team Logos
Nuppiz – For their feedback – Helping with questions – Editing to allow customization
ivaneurope – Helped with data – Gave feedback
FRG2000 – Helped with data – Gave feedback
Cafiso – Tested the new tracks
Allordex – For their feedback
ahn – For their feedback
Los_Chavales_01 – For their feedback
Mike5 – For their feedback
RacerBG – Advice on track editing
sionco – Giving feedback on car images
12 people have contributed in some way towards this mod since January. Now it’s finally out for you to play. Check the forum for the download http://www.forum.gpracegames.com/viewtopic.php?f=9&t=397