The Project – It all started on the 15th of January this year. A lot of planning and work has gone into this mod to bring it up to date with the 2014 season and to keep GPM2 going strong. Everyone who helped out have been listed in the credits below.
What Has The GPM 2014 Mod Changed? -
1. Its updated all of the drivers, test drivers and rookies/experienced with accurate ratings.
2. Staff names and ratings.
3. Team performances based on the 2014 season so far.
4. Updated rules for the car weight and driver aids to match 2014 rules.
5. Two new tracks Austria and Russia and this mod comes with the 2014 Perfect Set Ups for all the tracks.
6. 2014 calender order.
7. You can now edit things after the first race to keep things realistic.
8. Updated background, car, news and TV images.
9. In game year changed to 2014.
10. All teams are set up with a different budget. All drivers salaries have been made realistic but lowered down a bit to make it work better in GPM2.
Known Bugs or Issues -
1. Rookie and Experienced drivers don’t have the correct nationality but if you hire any you can edit them yourself.
2. If you copy a car set up it may crash the game, always try and save before every race.
3. GPM2 is known for making unrealistic driver changes over time. You can now edit them yourself if you want.
Credits – A team of 12 people put in work to either creating things or giving feedback from testing.
Sean – Author
FranS99 – Top down car images – Gave feedback – Team Logos
Nuppiz – For their feedback – Helping with questions – Editing to allow customization
ivaneurope – Helped with data – Gave feedback
FRG2000 – Helped with data – Gave feedback
Cafiso – Tested the new tracks
Allordex – For their feedback
ahn – For their feedback
Los_Chavales_01 – For their feedback
Mike5 – For their feedback
RacerBG – Advice on track editing
sionco – Giving feedback on car images
12 people have contributed in some way towards this mod since January. Now it’s finally out for you to play. Check the forum for the download http://www.forum.gpracegames.com/viewtopic.php?f=9&t=397
Codemasters announced the F1 2014 game today it will come out on the 17th of October this year on the Xbox 360, PlayStation 3 and PC. It features everything the F1 2014 has from the new turbo charged cars to the new circuits.
The game has refined the handling on the pad for players and the new game evaluation system learns your skill so you can get a really good challenge out of the game. When you accelerate you will experience the explosive power the new F1 2014 cars have with their turbos and with less downforce they probably feel different to drive as well.
Other changes made to the game is the scenario mode has been expanded and a improved career mode.
But what about F1 2015? News about it has also been revealed today, Codemasters say it will come out on the Xbox One, Playstation 4 and the PC so the game will be next gen. Codemasters plan to bring the game out early in the season and provide digital updates as the season progresses.
Download the Grand Prix World 2013 Mod, beta V1 here:
Join in the discussion on our forums by clicking here!
Veedub continues to make great progress over on the GPRaceGames forum with his unofficial Grand Prix World update.
You can download the beta version (version 1.03) here.
Please, leave any comments, problems in the forum thread here.
Refer to the text file inside the zip file archive for full details.
The patch contains a number of game enhancements:
1. CAR HANDLING PERCENTAGES – the calcuations have been changed when completing car designs for next year
2. CAR HANDLING PERFORMANCE – every 1% now impacts race performance (previously every 10%)
3. POINTS SCORING SYSTEM – rewritten code now allows for points to be awarded to all positions
This is in addition to the changes introduced in v1.02:
1. GAME CD REQUIRED – the game CD is now no longer required to play the game.
2. DISPLAY MODE CHECK – the game will now run on any display mode higher than 16 bit.
3. RACE SOUNDS – under Windows XP/Vista/7, the game will no longer crash to desktop randomly when race sounds are enabled.
4. YELLOW FLAG PENALTIES – due to inconsistent behaviour, the player is no longer penalised when drivers ignore yellow flags.
5. CAR DESIGN – handling percentages are now calculated using the skill level of the Technical Director (Chief Engineer). (Superseeded in v1.03.)
Note: An additional file GPW_251815.EXE is included with this package and is loaded with the 2010+ points scoring system of 25-18-15-12-10-8-6-4-2-1 for the top 10 finishing positions.
We have a new GPM2 Tracks downloads section for Grand Prix Manager 2 where you can download different GPM2 tracks created by the community.
In the downloads section there is a wide variety of GPM2 tracks, from modern updates, such as the excellent Albert Park, Australia updated track or old tracks such as Kyalami in South Africa.
We’ll continue to update the page as our fantastic community here at the GPRaceGames forums continue to create fantastic new tracks as well as finding old ones, such as from the old GPM2World website.
Why not have a look at the tracks, by clicking here!
Earlier this month in April we have seen a lot of activity in getting a 2014 mod made for the game Grand Prix World. Although it’s in the early stages its looking promising as Simul810 has created the 2014 liveries for the cars. If you can help out and contribute please do and join the discussion in this topic http://www.forum.gpracegames.com/viewtopic.php?f=36&t=372